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<title>EngineTest</title>

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	href="http://code.jquery.com/qunit/qunit-1.15.0.css">
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<link rel="stylesheet" href="../../main/css/PlanningPanel.css">

<script src="http://code.jquery.com/qunit/qunit-1.15.0.js"></script>

<script src="../../main/js/util/JavaScriptAugments.js"></script>
<script src="../../main/js/util/Logger.js"></script>
<script src="../../main/js/util/InputValidator.js"></script>
<script src="../../main/js/util/ArrayUtilities.js"></script>
<script src="../../main/js/util/HtmlUtilities.js"></script>

<script src="../../main/js/Phase.js"></script>
<script src="../../main/js/Path.js"></script>
<script src="../../main/js/Team.js"></script>
<script src="../../main/js/Maneuver.js"></script>
<script src="../../main/js/ShipAction.js"></script>
<script src="../../main/js/Ship.js"></script>
<script src="../../main/js/RangeRuler.js"></script>
<script src="../../main/js/Weapon.js"></script>
<script src="../../main/js/Pilot.js"></script>
<script src="../../main/js/DamageCard.js"></script>
<script src="../../main/js/Position.js"></script>
<script src="../../main/js/Token.js"></script>
<script src="../../main/js/Environment.js"></script>
<script src="../../main/js/Adjudicator.js"></script>
<script src="../../main/js/ManeuverAction.js"></script>
<script src="../../main/js/PlanningAction.js"></script>
<script src="../../main/js/AttackDice.js"></script>
<script src="../../main/js/DefenseDice.js"></script>
<script src="../../main/js/CombatAction.js"></script>
<script src="../../main/js/SimpleAgent.js"></script>
<script src="../../main/js/Engine.js"></script>

<script src="../../main/js/ui/ImageUtilities.js"></script>
<script src="../../main/js/ui/ManeuverChooser.js"></script>
<script src="../../main/js/ui/PlanningPanel.js"></script>
<script src="../../main/js/ui/HumanAgent.js"></script>
<script src="../../main/js/ui/PlayAreaUI.js"></script>

<script>
    var LOGGER = new Logger();
    LOGGER.setTraceEnabled(false);
    LOGGER.setDebugEnabled(false);

    QUnit.test("Engine.start()", function(assert)
    {
        // Setup.
        Token.resetNextId();
        var environment = new Environment();
        var adjudicator = new Adjudicator();
        var engine = new Engine(environment, adjudicator);

        // Run.
        environment.setPhase(Phase.PLANNING_START);

        // Verify.
        assert.equal(0, 0);
    });
</script>
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